Intro

Pets use the language the player has selected in-game!

Pets can attack mobs, players, and each other!

Leash Flags

Leash Flags are the requirements that a mob needs to meet in order to become a pet.

Skilltrees

Once a player has purchased a pet, the default skilltree will be selected. Leveling up your pet will result in increased stats, and gained skills & abilities along the way. Every upgrade is also applied on a level rule that determines when it will applied.

Experience

Pets gain experience and level up whenever the player does.

Pet Storage

This doesn't mean you can have more than one pet active at a time but to store any pets you don't want active at the moment.

Pets can be stored with /store.

Pets can be switched with /switch.

Hunger System

The hunger system is based on saturation. The saturation is a value between 1 and 100, where 100 is the best and 1 is the worst. After a period of time, the saturation decreases and affects other stats of your pet.

Hitpoints on respawn

When a pet respawns, it won't have full hitpoints when the Saturation is below 90. This table shows how much the saturation affects the hitpoints on respawn:

Hunger pointsHitpoints on respawn

100-91

Full hitpoints

90-81

90% of max hitpoints

80-71

80% of max hitpoints

70-61

70% of max hitpoints

60-51

60% of max hitpoints

50-41

50% of max hitpoints

40-31

40% of max hitpoints

30-21

30% of max hitpoints

20-11

20% of max hitpoints

10-2

10% of max hitpoints

1

1 hitpoint

Skills affected by hunger

Beacon

The lower the saturation the less is the range of the beacon effect.

Ride

The lower the saturation the slower your pet will run when you ride it.

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